Charm, a power game that mixes make-believe and realness, uses theatricality to keep the pretend part separate from the everyday part. Being really good at this means making special pretend things that complete what’s real for the other person. The pretend part is like a different world, and it’s better if it stays far from real life. Making it a little hard to get adds to the make-believe. Doing this well is about being good at managing feelings, and it’s important for the person being charmed to feel like they’re in charge. The pretend part should feel super nice and connect with what people really want. It’s like a secret connection that makes things exciting. It’s good to be bold and make people feel excited. Making both sides different helps the pretend part work. Charm is like an art, and it’s special because it’s not like other connections.

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